MOTION PICTURES ARE MADE POSSIBLE BY PERSISTENCE OF VISION. ITS PRINCIPLES EXPLAINED WITH ANIMATION, DIAGRAMS. STUNT DRIVER ROLLS CAR OVER. GOOD SHOTS AUDIENCES, PATRONS ENTERING THEATRE, PROJECTION EQUIPMENT. PROCESS SHOT OF AUDIENCE WATCHING FILM.
Ken Smith sez: This narrated film about persistence of vision (how movies work) has a good narrator and lots of fun visuals. High points: A weird scene inside a movie theater (as chorus girls toss flowers down a hill) and a great car crash at the end (Jam Handy had to work a Chevy into this film somehow).
people waiting on line at box office
people watching film in theater; (shot from back of theater).
film that shows CU of hand doing magic tricks with balls (sleight-of-hand)
ECU of an eye; ECU of an eyeball.
VS (drawings) that show parts of the eye and how it works, car is used as the object seen for the demonstration.
CU hand tapping pencil up and down
MS car in rain
Various closeups of rain falling on car roof.
side of car against black BG; picture of moving BG; the 2 shots are then put together.
CU man lying pictures on table; still photographs placed over top each other; pencil comes into frame pointing at different aspects of the drawing.
2 men working press machine (shot in slow motion)
men working machine that presses metal
CU film strip
VS woman diving off roof of car.
35mm motion picture film in bucket; man's hands holding section of film; than walks off screen; film in bucket being wound up out of wastebasket; CU reel winding film; CU man's hands removing reel from holder.
VS of film projector (drawings)
2 men riding on roof of car with woman on their shoulders
VS film projector parts; scene changes from drawings to an actual projector.
car (1937 Chevrolet) driving through field; it begins to roll (intentionally); lands on its side; men enter frame; VS of men pushing car back onto its wheels; driver waves thanks to crowd that has helped him
Danger Lurks MOTION PICTURES FILM CINEMATOGRAPHY EYES VISION STUNTS AUTOMOBILES CHEVROLET ADVERTISING CAMERAS ANIMATION THEATERS AUDIENCES MARQUEES SCREENS DIAGRAMS PERCEPTION SENSES HUMOR PROJECTORS PROCESS SHOTS WIPES
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